A social deduction game of trust, lies, and survival
The original free-form rules. Pick a name, talk freely, vote, repeat.
ποΈ Villagers win whenβ¦
all werewolves have been eliminated.
πΊ Werewolves win whenβ¦
their numbers equal or outnumber the remaining villagers.
Each night, werewolves secretly agree on a villager to eliminate. During the day you must blend in, cast suspicion on others, and avoid being voted out.
Each night you may investigate one player and learn whether they are a werewolf or not. Share your findings carefully β revealing yourself makes you a target.
You hold two single-use potions. The heal potion saves the werewolves' nightly victim; the kill potion lets you eliminate any player of your choice. Use them wisely β each can only be used once per game.
No special powers β just your voice and your vote. Pay close attention to who speaks with too much certainty, who deflects blame, and who stays suspiciously quiet.
Elected on the first morning (and re-elected if killed). The Mayor breaks ties in day votes. Werewolves will want them gone.
Lobby
Players join via room code and mark themselves ready. The game starts automatically once everyone is ready (minimum 4 players). The host can force-start at any time.
Role Reveal
Each player privately sees their assigned role. Acknowledge to continue; once everyone has, the first night begins.
Night
Werewolves vote on a victim (free chat among the pack). The Seer investigates one player. The Witch sees the wolves' target and decides whether to heal and/or use her kill potion.
Mayor Election
First morning only (or after the Mayor dies): everyone votes for a Mayor. Free chat during the election. The Mayor breaks ties in day votes.
Day Discussion
Last night's outcome is announced. Free chat for ~2 minutes β make accusations, defend yourself, share Seer info if you dare.
Day Vote
Players vote to exile someone, or vote skip. The Mayor breaks ties in day votes. Result is announced on a shared screen, then back to night.